![]() ![]() Gems are easily earned, but at that price, fast travel isn’t the go-to option for anyone wanting to unlock items in the gear shop or drop some gems on a new armor color. A quick travel canon can launch you to different sections of the map for 500 gems per shot. While deaths are punishing, it’s easy to make up for lost progress - at a cost. That's not to say that puzzle mode is the easy way out - each death leaves a few seconds for enemies to keep stacking up without any issue, meaning that an untimely death could leave you back in the hub world. A puzzle gameplay style makes deaths less punishing, dropping a bag of gems where you died and reviving you at the top of the screen where you'll have to make your way back down to your loot.Īs someone who dies a lot in games, this option was a lifesaver that made the whole experience feel much more approachable. A roguelite mode raises the stakes and adds value to every death, meaning that each death puts you back at square one. Shovel Knight Pocket Dungeon also caters to your liking with two different gameplay styles to choose from in Adventure mode. ![]() While switching characters isn’t a requirement (I found myself sticking with Shovel Knight most of the time), each character's perk changes the style of the game just enough to keep it feeling fresh when things start to get repetitive. Boss fights throughout unlock 12 knights from past Shovel Knight games, each with their own unique perk that shifts the gameplay and reaps a different reward. Items aren’t the only elements shaking up Pocket Dungeon’s gameplay loop. While the item shop isn’t overflowing with hundreds of items, there is a good enough variety to shake up gameplay and give you a proper bump without straying too far from the core gameplay elements. Thankfully, there are plenty of tools along the way to help make your journey easier.Įnemies drop gems that can be used in the hub world’s item shop to unlock weapons and perks that drop or can be bought from merchants scattered in levels randomly. Connected enemies of the same type share damage, meaning that targeting large groups is key as enemies drop down and stack up. In Pocket Dungeon, the bigger the mob of enemies is, the better off you’ll be. ![]() Bumping into enemies deals damage to them and to you, meaning that it’s important to plan every move and make sure that your health can hold out through the fight. The core gameplay mechanics are simple: bump into enemies, knock down their health, and find the door to the next screen. Unlike previous Shovel Knight games, Pocket Dungeon ditches platforming entirely to create a mashup of Tetris, Candy Crush, and Grindstone that is unique but familiar from the second that you sit down to play. Shovel Knight Pocket Dungeon Review: Fast-Paced Puzzling at its Best With a fun gameplay loop and plenty of characters and callbacks to previous games, Pocket Dungeon is a fun time for newcomers or longtime fans that have been there since the beginning. Now, Yacht Club games has teamed up with Vine to bring a puzzler into the family of Shovel Knight games in Shovel Knight Pocket Dungeon. ![]()
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